--
-- DESCRIPTION
--
-- @COMPANY **
-- @AUTHOR **
-- @DATE ${date} ${time}
--

require "UnLua"

global_data = 123456

local MenuMode_C = Class()

--function MenuMode_C:Initialize(Initializer)
--end

--function MenuMode_C:UserConstructionScript()
--end


function MenuMode_C:ReceiveBeginPlay()
    print("MenuMode_C:ReceiveBeginPlay()")
    self.CurrentWidget = UE4.UWidgetBlueprintLibrary.Create(self, UE4.UClass.Load("/Game/90tank/Layout/MainMenu"))
    self.CurrentWidget:AddToViewport()
end

--function MenuMode_C:ReceiveEndPlay()
--end

-- function MenuMode_C:ReceiveTick(DeltaSeconds)
-- end

--function MenuMode_C:ReceiveAnyDamage(Damage, DamageType, InstigatedBy, DamageCauser)
--end

--function MenuMode_C:ReceiveActorBeginOverlap(OtherActor)
--end

--function MenuMode_C:ReceiveActorEndOverlap(OtherActor)
--end

return MenuMode_C
